2021 Reacting Consortium
We invite you to join us for the 2021 Game Development Conference. The conference features four games and many other opportunities for feedback and connection. All events will take place virtually, and all materials will be shared digitally.
For one FLAT RATE of $25 (for members and students) or $55 (for non-members), you can attend as many games and events as you like! We encourage instructors, especially if you're new to Reacting, to also attend games as part of the Summer of Reacting. Learn more and register here.
All times Eastern.
Yes, I have used or experienced the Reacting pedagogy before.
No, I am a Reacting newbie.
Become a member of the Reacting Consortium here.Annual individual membership rates are on a sliding scale, starting at just $25. If you aren't sure about your membership status, you can email [email protected], or check here to see if your school is an institutional member.
If you would like to apply for a DEI scholarship, please email [email protected].
For instructors who are Reacting Consortium Members. (join at reactingconsortium.org/join)
For instructors who are Reacting Consortium Members.
For college students
Rage of Achilles
July 5 - 6July 52-3 PM, 3:30-4:30 PM ESTJuly 62-3 PM, 3:30-6 PM EST (with 15 min break)
July 8 - 9July 8: 2-3 PM, 3:30-4:30 PM EST July 9: 2-3 PM, 3:30 - 6 PM EST (with 15 minute break)
The Troubles [Sold Out]
July 12 - 13July 12: 2-3 PM, 3:30-4:30 PM EST July 13: 2-3 PM, 3:30 - 6 PM EST (with 15 minute break)
New Zealand Treaty
~Late Night at the GDC~July 15 - 16July 15: 7-8 PM, 8:30 - 9:30 PM EST July 16: 7-8 PM; 8:30 - 11 PM EST (with 15 min break)
July 1, 3:00-4:00 PM
July 1, 4:30-6:30 PM
Pitch Party 1
July 7, 12:00-2:00 PMPitching parties are an opportunity for game designers to pitch an RTTP game idea and ask questions of the audience to flesh out the game idea or specific mechanics of the game.
Pitch Party 2
July 14, 2:00-4:00 PMPitching parties are an opportunity for game designers to pitch an RTTP game idea and ask questions of the audience to flesh out the game idea or specific mechanics of the game.
July 2, 12:00-1:30 PM, and 2:00-3:30 PMJuly 7, 12:00-1:30 PM, and 2:00-3:30 PMJuly 14, 12:00-1:30 PM, and 2:00-3:30 PMWorkshops are sessions that allow established game designers to present on specific topics of game design, mechanics, and play.Workshop A--Nick Proctor-- "Developing an L2 Game to L3"Workshop B-- Jeff Fortney & Amy Brown Curry-- "Online Design with Reacting in Mind"Workshop C--Kelly McFall-- "Indeterminates: What's in a Name?"Workshop D--Jonathan Truitt-- "The GDC: Past and Present"Workshop E--Kyle Lincoln-- "Writing for Pre-Modern Games"Workshop F--Allen White & Paul Wright-- "Playing to Innovate from Tabletop to the Classroom"